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Thread Statistics | Show CCP posts - 2 post(s) |

Ramases Purvanen
EVEL Tendancies The Methodical Alliance
1
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Posted - 2015.03.04 02:19:16 -
[1] - Quote
Sieur NewT wrote:i'm against removing fighter assist.
removing it is a bad idea. if you do that, super cap will be useless it's BAD
and near force field, supercap is not "safe" a titan can jump in 1 seconde and DD it's not safe it's juste "less dangerous"
i agree to nerf A LITTLE fighter assist, but not HEAVY nerf i agree to make impossible to assign to inty's but i think assist super's fighter to carrier MUST stay.
so, please, CCP, don't do that this way. let the super assist to carrier. carrier only if you want.
and for fighter you can warp or not, let them warp when they are assist, and not when they are not assist.
thx you and do the right thing. :)
I concur with this, if CCP goes ahead and removes the feature all together then there isn't much point to owning a carrier except for triage and moving ships long distances in the cargo hold. (maybe i should convert it to a gas miner in wormholes)
CCP will be losing multiple monthly paid active subscriptions due to this change and I know of other people who will be doing the same as carriers will be rendered useless!
Thanks CCP yet again for screwing up the game... (mainly Rise with the Nerfbat which gets wielded too often! |

Ramases Purvanen
EVEL Tendancies The Methodical Alliance
2
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Posted - 2015.03.04 03:41:43 -
[2] - Quote
Panther X wrote:Dread Operative wrote:This is such an EASY fix, don't allow carriers to assign fighters within (X)k of POS shield. They already have the mechanic already; siphons, depots, cynos, etc etc. Carriers would continue to be useful while adding tons of vulnerability. ...and bingo was his name-o. CCP, take some advice from bittervets on this. The carrier mechanic is working AS INTENDED, really. Carriers and Supers are force projectors. If you force them on-grid because some lowsec jackwagon with a chip on his shoulder cause he can't hold sov says "assists r bad", well you are taking a step towards alienating the bittervets who have put hundreds, even thousands of training hours into these monsterous machinations of death and cosmic destruction. What this change is effectively doing, as so many of my brethren have eloquently (some not so) stated is turning carriers into jump capable Bowheads. Just a bigger truck carrier like you see blocking up your town's main drag while they offload a bunch of Toyotas. Do you really see carriers as a delivery service for Camrys, or as the USS Ranger? A floating city, with the offensive capability to turn any rogue nation's rickety old collection of MIG-29's into so much burning scrap? Carriers are the FedEx of destruction and the UPS of Foreign Policy. Don't turn it into Ted's Bike Couriers. Yours Truly, Panther X
You do notice that the only people bitching and whinging for these changes are people who cant fly carriers/never will fly carriers and cant afford carriers. Why alienate the people who do choose to fly them and take the risk of having an expensive ship! Seriously CCP....
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Ramases Purvanen
EVEL Tendancies The Methodical Alliance
4
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Posted - 2015.03.05 03:11:40 -
[3] - Quote
Davir Sometaww wrote:You could always; you know. Research the system you are entering and you would know in a heart beat.
You are going into the enemy's turf. Don't cry when something like a carrier or god forbid; a falcon decides to ruin your day.
Back on topic:
We'll see what CCP decides to do and whether it'll listen to its player base. At this point with 50+ pages - with multiple players suggesting the most efficient fix WHILE making carriers still viable.
Or they just give us the finger. Maybe both.
CCP will show us the finger and then some players like myself will show them the door...   |

Ramases Purvanen
EVEL Tendancies The Methodical Alliance
6
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Posted - 2015.03.09 04:34:32 -
[4] - Quote
Hey lets introduce these awesome ships with all these awesome features and after years of enjoying the use of these ships and features we will take them off you!
Enjoy...
CCP as usual giving us the finger!          |

Ramases Purvanen
EVEL Tendancies The Methodical Alliance
8
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Posted - 2015.03.10 04:48:08 -
[5] - Quote
CCP Rise wrote:As announced last night on the o7 show, we have a list of high-impact balance changes planned for Scylla.
This thread is for discussing the proposed removal of fighter assist for carriers and super carriers.
This change being largely driven by 'skynetting' which is a tactic where carriers and super carriers can sit in near perfect safety at the edge of starbase shields and assign thousands of DPS worth of fighter drones to their fleet mates who can fly whatever ship they want *) , while wielding an enormous amount of damage. We feel this is not meeting our standards for risk vs reward and therefor would like to remove the ability to assist fighters. More details are covered in this dev blog.
A particular point of feedback that we are interested in surrounds the ability of fighters to warp. We know that in some circumstances it can be frustrating to have your fighters warp off grid to chase a target when you would rather have them move to another target on grid with you instead. We also know that fighter warping is unique and provides some interesting gameplay in some scenarios. Would you prefer that we removed the ability for fighters to warp or that we left warping in, despite the absence of assist?
Look forward to your feedback.
*) *snip* Posting of kill reports outside of the Crime & Punishment forum channel is prohibited. ISD Ezwal.
""looks forward to our feedback but doesn't respond to any in game mails""
yeah totes bro
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Ramases Purvanen
EVEL Tendancies The Methodical Alliance
9
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Posted - 2015.03.19 05:09:46 -
[6] - Quote
Primary This Rifter wrote:Arthur Aihaken wrote:http://community.eveonline.com/news/patch-notes/patch-notes-for-scylla Quote:Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones. Fighter 'assist' will apparently function like regular drone assist, with the addition of warp capability (fighters will follow the assisted ship into/out of warp). I kind of doubt that. Delegating fighter control essentially meant that calculations of control range were based on the ship which had control at the time. Drone assist still bases control range off of the ship that launched the drones. This means, if I'm right, that the carrier still has to be on grid with the fighters in order for commands (other than return) to be given. So I don't think fighters will follow the assistee into warp.
Yeah I would like to know if the fighters still warp when the carrier warps off grid or if the assisted person warps off grid.
CCP TELL US!!!! |

Ramases Purvanen
EVEL Tendancies The Methodical Alliance
9
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Posted - 2015.03.19 22:54:53 -
[7] - Quote
Tiberizzle wrote:fighter guard on sisi is kind of garbage, guard only guards for one aggressor then they sit there like retards, kind of like their aggressive mode behavior
fighters are hitting rock bottom 'not even worth training, 250m lossmail padding in drone bay' status again with the unnecessary scanres and debatable delegation nerfs -- is there any possibility that they can get the 'shoot one thing then sit there like a ******' behavior removed for guard and aggressive modes as consolation for this kneecapping? there is basically no reason to use them over geckos or heavy drones in most situations with the nerf, and there's pretty much no reason for them to behave like this when they are now big normal drones in every other respect.
Well look at the bright side, at least you can dock your carrier and super carrier and let it rust away as they arent needed anymore!
If you had a Nyx, by the time you get it out of station you just might have a Hel instead as its rusted away so bad from not being used... |

Ramases Purvanen
EVEL Tendancies The Methodical Alliance
9
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Posted - 2015.03.20 02:52:36 -
[8] - Quote
d0cTeR9 wrote:Ramases Purvanen wrote:Tiberizzle wrote:fighter guard on sisi is kind of garbage, guard only guards for one aggressor then they sit there like retards, kind of like their aggressive mode behavior
fighters are hitting rock bottom 'not even worth training, 250m lossmail padding in drone bay' status again with the unnecessary scanres and debatable delegation nerfs -- is there any possibility that they can get the 'shoot one thing then sit there like a ******' behavior removed for guard and aggressive modes as consolation for this kneecapping? there is basically no reason to use them over geckos or heavy drones in most situations with the nerf, and there's pretty much no reason for them to behave like this when they are now big normal drones in every other respect. Well look at the bright side, at least you can dock your carrier and super carrier and let it rust away as they arent needed anymore! If you had a Nyx, by the time you get it out of station you just might have a Hel instead as its rusted away so bad from not being used... You can't dock a supercarrier...
You will be able to in a few months!! news from fanfest my friend... |

Ramases Purvanen
EVEL Tendancies The Methodical Alliance
9
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Posted - 2015.03.20 06:17:54 -
[9] - Quote
Arthur Aihaken wrote:Ramases Purvanen wrote:You will be able to in a few months!! news from fanfest my friend... That timeframe might be a bit overly optimistic...
Have faith my space friend! |
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